My love of indie games and weird tackle is well proved, but I’ve to admit it then The game I ’ve sunk the most hours into is Overwatch. I ’ve been playing since it came out in 2016, substantially on PlayStation, but I also have accounts on Xbox and PC. I main Mei,D.Va and Moira, with a side of Symmetra and Orisa, and to this day I play competitive mode about three times a week.
I ’ve been hopeless to get my hands on Overwatch 2, especially since Blizzard has been teasing it for further than two times. This week, the Overwatch 2 beta went live and I eventually got to see how this thing plays, complete with the new damage idol, Sojourn, and a fresh 5v5 format.
Let’s call it like it’s Overwatch has grown banal over the once time or so, with minimum updates and an unofficial snap on new icons, charts and modes. This is n’t just opinion, either – it got so bad that game director Aaron Keller actually apologized for the lack of Overwatch content and communication back in March.
The beta is by no means a finished product, but it features all the effects Blizzard is trying to tweak, including updates to audio cues, crisper robustness and surroundings, and complete reworks for some longtime icons. Overwatch 2 looks and sounds great formerly, and I do n’t suppose it’s just because we ’ve been starved for new content for so long. Shots and explosions carry further bass and cut off fairly, while the sound of a headshot breaks through the chaos with a sharp, satisfying clunk.
Alongside visual and lighting advancements to being charts, Overwatch 2 adds a new scoreboard when pressing tab that shows stats for all players in the game, listing out kills, assists, deaths, mending and damage affair. I appreciate the translucency, but indeed with all the data laid bare, I do n’t suppose this will stop poisonous players from yelling at their healers every time they lose a round, and indeed when they win. (Seriously, chill out – we ’re playing with nonfictional kiddies half the time.)
Overwatch 2 introduces four new charts and a new game mode called Push, which replaces Assault in competitive and quick play. That means there are no further Assault charts in standard gyration, and actually, I ’m happy to say farewell to Hanamura, Temple of Anubis, Volskaya, Paris, and Horizon Lunar Colony. These charts feel stationary and restrictive, and I particularly enjoy the action erected into Toronto and Rome, the new Push surroundings.